Depending on what you are doing of course. In this case the image came from my head, I didn't work off of a reference. If you can work from a reference that's always best, if you're going for realism. With any type of texture or material, the specular channel plays a huge role. Like hard plastic is going to have more specular highlight and it will be sharper than say rubber. Find any images and look at them to see how they are reacting to light.
As far as bump goes. Nearly everything will have some surface texture, unless it's highly polished steel or something. In C4D the noise effect can be very versatile. Play with the different modes to get something that might approach what you are looking for. Know the limitations of a bump map, and when you might want to think about using a displacement map if it's getting serious.
Also play around with the example materials that come with C4D, like how did they do things, you can learn a lot there.
Honestly I think that I've gotten a little lazy with my textures. It used to be that I would say it's my strongest area of 3D. But I've since really gotten into modeling, I enjoy doing detailed work there and after spending a lot of time on that I've found myself just slapping on some quick textures sort of thing.
One other thing about textures, is if you really want the best effects get into using image maps. A lot more work, with unwrapping and everything but it really causes you to pay a lot of attention to those details.
How long have you been working in 3D? You've done some interesting and nice work.
I've been working in 3D for about half a year to a year; I mostly taught myself and looked at a couple tutorials here and there. I try my best to remind myself of realism while working in C4D, but it's a bit hard to get that perfect look you want.
This was one of those things that everything just came together the way that I had it in my mind. Like I didn't have a problem with anything, except maybe a little bit on the coin slot, which is so rare. I modeled this in about three hours. The hardest part was actually texturing the glass. What you see here is actually version three that I posted because I kept tinkering with the glass lol
I can understand about that glass...when I try to create the look of glass...it either looks too fake or it looks like nothing...it can get frustrating. But other than the glass, don't you just love it when a plan comes together like that. <3
Any tips to get the right look for the texture/ bump?
As far as bump goes. Nearly everything will have some surface texture, unless it's highly polished steel or something. In C4D the noise effect can be very versatile. Play with the different modes to get something that might approach what you are looking for. Know the limitations of a bump map, and when you might want to think about using a displacement map if it's getting serious.
Also play around with the example materials that come with C4D, like how did they do things, you can learn a lot there.
Honestly I think that I've gotten a little lazy with my textures. It used to be that I would say it's my strongest area of 3D. But I've since really gotten into modeling, I enjoy doing detailed work there and after spending a lot of time on that I've found myself just slapping on some quick textures sort of thing.
One other thing about textures, is if you really want the best effects get into using image maps. A lot more work, with unwrapping and everything but it really causes you to pay a lot of attention to those details.
How long have you been working in 3D? You've done some interesting and nice work.
I've been working in 3D for about half a year to a year; I mostly taught myself and looked at a couple tutorials here and there. I try my best to remind myself of realism while working in C4D, but it's a bit hard to get that perfect look you want.
Thanks so much for your comment
But other than the glass, don't you just love it when a plan comes together like that. <3